
The D&D campaign meets the Demogorgon
Ten hours into a campaign in the Wheeler basement, the party faces the Demogorgon, Will's fireball roll goes missing, and Karen calls time.
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6 moments.

Ten hours into a campaign in the Wheeler basement, the party faces the Demogorgon, Will's fireball roll goes missing, and Karen calls time.

Dustin and Lucas pepper the shaven-headed stranger with questions; Mike hands her dry clothes and learns she wants the bathroom door left open.

Mike explains how she should ring the doorbell and play lost; she answers with a single no and, haltingly, tells him who she is running from.

A month later the campaign ends in the basement: Will rolls a fourteen, the boys complain the ending is too short, and Dustin gets blamed for the smell.

Before school Mike hides Eleven in the basement and shows her on the clock when to meet the boys at the power lines.

Dustin's mother cannot find the cat; Dustin goes to the basement to talk to Dart about Will and finds a horror waiting for him.