
The D&D campaign meets the Demogorgon
Ten hours into a campaign in the Wheeler basement, the party faces the Demogorgon, Will's fireball roll goes missing, and Karen calls time.
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Ten hours into a campaign in the Wheeler basement, the party faces the Demogorgon, Will's fireball roll goes missing, and Karen calls time.

Piecing together 'home, dark, empty', Eleven flips the board and the boys name the Vale of Shadows, a dark echo of Hawkins where Will might be.

A month later the campaign ends in the basement: Will rolls a fourteen, the boys complain the ending is too short, and Dustin gets blamed for the smell.