
The D&D campaign meets the Demogorgon
Ten hours into a campaign in the Wheeler basement, the party faces the Demogorgon, Will's fireball roll goes missing, and Karen calls time.
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6 moments.

Ten hours into a campaign in the Wheeler basement, the party faces the Demogorgon, Will's fireball roll goes missing, and Karen calls time.

With the boys watching, El uses the D&D board to answer where Will is, then shows them what he is hiding from.

The boys refuse to hand Eleven over, Brenner scoops her up with soothing words, and she answers him with a single word before the monster arrives.

Rocks from a wrist rocket do nothing, so Eleven gets up, tells the boys to stop, pins the monster to the wall and says goodbye to Mike.

Mike and Lucas gripe about Nancy, then Will quietly tells Mike the truth about his roll before biking home.

Dustin explains why his pet is not a lizard, then Steve climbs into the storm cellar with his bat and finds what Dart left behind.